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Showing posts with label Gaming Security. Show all posts

Roblox Privacy System Tracks Data Across Hundreds of Systems as Platform Faces Child Safety Concerns

 

Roblox announces new federated central data coordination, but the system also acts as a reminder of the amount of data the company stores about its users and their activity on the platform As the platform boasts more than 132 million daily users, half of which are under the age of 18, Roblox has a large-scale privacy and safety issue. 

At the Black Hat security conference, Roblox engineering manager Hao Zhang and principal privacy software engineer Yiwen Luo spoke about the company’s approach to operational privacy and data deletion. One user request to delete data could trigger over 600 subtasks that need to be tackled by different teams and systems. According to Zhang, the entire system is complex and requires close collaboration between hundreds of systems; one of the biggest challenges was figuring out where exactly the data about the user is stored. 

Luo added that per the privacy policy, Roblox collects and stores most information about the user for as long as the account is active on the platform. The topics range from chat content, audio and video data, device information, and demography, to email and phone number, government ID and selfie for voice chat and other restricted content, payment information, and username, date of birth, and password. Roblox has experienced a 3.5X growth in year-over-year privacy-related user data requests. 

The new federated management system aims to handle such requests in a more efficient system-wide manner across the company’s systems and data platforms, as well as the third-party ones storing user data. Roblox is using artificial intelligence and other technologies to improve moderation, safety, and privacy on its platform. The company’s system, called Sentinel, is designed to detect harmful content and messages using machine learning algorithms. 

Roblox also relies on a combination of human moderation and automated tools to review and filter game catalogs, chat content, and other materials. It implements preventive algorithms and age-estimation solutions as a part of its safety measures. However, the growing use of tracking systems, tools, and the controversy around the age-verification laws in over half of the U.S. states have sparked debates regarding data privacy and potential risks to users’ safety and data privacy. 

The expansion of Roblox’s operations has also led to increased scrutiny from regulators. After the games containing violent and extremist content were leaked, and the lawsuits regarding the company’s alleged role in facilitating predation and grooming were filed, Roblox’s moderation capabilities and safety tools have come under the magnifying glass. The Roblox Sentinel documentation reveals that roughly 1,200 potential child-endangerment reports had been reviewed.

Still, there was no information about how many of those had been confirmed as actual cases. While the new federated security system allows Roblox to have more visibility and control over where the data about its users is stored and how does the company handles data deletion requests, its transparency around the matter is limited by the amount of data the company stores about its users and the extent to which it monitors its platforms.

Experts Said How Cybercriminals Make Money on Russian Gamers

One of the most popular fraud schemes involves buying or selling an account in online games. An attacker can offer an account, but after transferring funds for it, the buyer does not get access to it.

Experts advise using specialized platforms for buying and selling an account, which charge a commission of about 10% for their services.

If there is no such platform, but there is a forum dedicated to the game, the expert advises to study the user's account and his rating on the forum as much as possible before selling or buying.

Gamers can also be deceived when buying expensive computer components, for example, video cards. Scammers create copies of popular online stores, in which the cost of components will be declared 2-3 times lower than the market price. The buyer most likely will not be able to return the money.

Another method of fraud is associated with the purchase of expensive goods, such as a game console through a private classifieds service. In this case, the buyer is offered to get an e-wallet on one of the legitimate services. His virtual card is allegedly linked to this account, which is used to make the payment.

The client transfers money to the wallet and informs the seller about it, after which he receives an SMS message with the virtual card data. However, the notification does not come from the service number, but from the phone of the scammers. So, the gamer makes the transfer to scammers and remains without money and the desired product.

Another method of fraud is connected with watching streams of other gamers. Scammers copy the broadcasts of famous players and add banners with ads for easy earnings to the video. By clicking on them, people get to the resources of scammers, where they lose money by providing their bank card details.

According to the expert, the solution to the problem in the game world could be the active development and use of escrow services, as it is used when selling domain names on the Internet.