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Showing posts with label Children Privacy. Show all posts

Roblox Privacy System Tracks Data Across Hundreds of Systems as Platform Faces Child Safety Concerns

 

Roblox announces new federated central data coordination, but the system also acts as a reminder of the amount of data the company stores about its users and their activity on the platform As the platform boasts more than 132 million daily users, half of which are under the age of 18, Roblox has a large-scale privacy and safety issue. 

At the Black Hat security conference, Roblox engineering manager Hao Zhang and principal privacy software engineer Yiwen Luo spoke about the company’s approach to operational privacy and data deletion. One user request to delete data could trigger over 600 subtasks that need to be tackled by different teams and systems. According to Zhang, the entire system is complex and requires close collaboration between hundreds of systems; one of the biggest challenges was figuring out where exactly the data about the user is stored. 

Luo added that per the privacy policy, Roblox collects and stores most information about the user for as long as the account is active on the platform. The topics range from chat content, audio and video data, device information, and demography, to email and phone number, government ID and selfie for voice chat and other restricted content, payment information, and username, date of birth, and password. Roblox has experienced a 3.5X growth in year-over-year privacy-related user data requests. 

The new federated management system aims to handle such requests in a more efficient system-wide manner across the company’s systems and data platforms, as well as the third-party ones storing user data. Roblox is using artificial intelligence and other technologies to improve moderation, safety, and privacy on its platform. The company’s system, called Sentinel, is designed to detect harmful content and messages using machine learning algorithms. 

Roblox also relies on a combination of human moderation and automated tools to review and filter game catalogs, chat content, and other materials. It implements preventive algorithms and age-estimation solutions as a part of its safety measures. However, the growing use of tracking systems, tools, and the controversy around the age-verification laws in over half of the U.S. states have sparked debates regarding data privacy and potential risks to users’ safety and data privacy. 

The expansion of Roblox’s operations has also led to increased scrutiny from regulators. After the games containing violent and extremist content were leaked, and the lawsuits regarding the company’s alleged role in facilitating predation and grooming were filed, Roblox’s moderation capabilities and safety tools have come under the magnifying glass. The Roblox Sentinel documentation reveals that roughly 1,200 potential child-endangerment reports had been reviewed.

Still, there was no information about how many of those had been confirmed as actual cases. While the new federated security system allows Roblox to have more visibility and control over where the data about its users is stored and how does the company handles data deletion requests, its transparency around the matter is limited by the amount of data the company stores about its users and the extent to which it monitors its platforms.

UAE Becomes First Arab Nation to Ban Social Media for Children Under 15

 

The United Arab Emirates has become the first Arab nation to impose a comprehensive ban on social media use for children under the age of 15, marking a significant milestone in digital child protection. Announced in mid-June 2026 through a cabinet resolution, the policy prohibits minors below 15 from creating, using, or managing personal accounts on platforms like Instagram, TikTok, Snapchat, and Facebook. 

This decision aligns the UAE with countries such as Australia, Britain, and Canada that have recently tightened online safety rules amid growing concerns about social media's impact on young people's mental health. Under the new regulations, children under 15 are completely barred from accessing interactive social media features, including posting content, commenting on posts, sharing material, or joining public groups and open channels. 

The ban is absolute and cannot be circumvented through parental or caregiver consent, representing a stricter approach than previous guidelines. For teenagers aged 15 and 16, limited access is permitted but comes with enhanced safeguards, including age-appropriate content controls, restrictions on interactions with strangers, screen-time management tools, and mandatory parental supervision features. 

Social media platforms operating in the UAE must now implement robust age-verification systems, including digital identity checks and AI-supported technologies, with self-declared ages explicitly rejected as valid proof. Companies have been given a 12-month transition period ending December 31, 2026, to identify, monitor, and disable accounts belonging to underage users. Failure to comply with these requirements could result in significant penalties, including partial or full blocking of non-compliant services within the country, with enforcement overseen by the Telecommunications and Digital Government Regulatory Authority.

The resolution builds upon Federal Decree-Law No. 26 of 2025 on Child Digital Safety, which came into force on January 1, 2026, and applies to all digital platforms that operate in or have users within the UAE, regardless of where the company is headquartered. These regulations also restrict the collection of personal data from children under 13 without verifiable parental consent and prohibit platforms from using minors' information for targeted advertising or behavioural profiling. The measures are designed to protect children from inappropriate content, online risks, excessive social media use, and misuse of personal data while fostering healthier digital habits. 

The policy has immediate relevance for the UAE's large expatriate population, including over 3.5 million Indians residing in the country, many of whom have school-aged children using social media platforms. In response, Dubai has launched a nationwide initiative aimed at promoting healthy technology use among young people and supporting parents in adapting to rapid technological changes. Authorities emphasise that digital balance does not mean rejecting technology but rather helping children and families use it in ways that support their wellbeing and growth. 

Video Game Studios Exploit Legal Rights of Children


A study revealed that video game studios are openly ignoring legal systems and abusing the data information and privacy of the children who play these videogames.

Videogame developers discarding legal rights of children 

Researchers found that highly opaque frameworks of data collection in the intense lucrative video game market run by third-party companies and developers showed malicious intent. The major players freely discard children's rights to store personal data via game apps. Video game studios ask parents to accept privacy policies that are difficult to understand and also contradictory at times. 

Quagmire of videos games privacy laws

Their legality is doubtful. Video game studios are thriving on the fact that parents won't take the time to read these privacy laws carefully, and in case if they do, they still won't be able to complain because of the complexity of policies. 

Experts studied the privacy frameworks of video games for children aged below 13 (below 14 in Quebec) in comparison to legal laws in the US, Quebec, and Canada. 

Conclusion 

The research reveals an immediate need for government agencies to implement legal frameworks and predict when potential legal issues for video game developers can surface. In Quebec, a class action lawsuit has already been filled against the mobile gaming industry for violating children's privacy rights.

Need for robust legal systems 

Since there is a genuine need for legislative involvement to control studio operations, this investigation may result in legal action against studios whose abusive practices have been revealed as well as legal reforms. 

 Self-regulation by industry participants (studios and classification agencies) is ineffective since it fails to safeguard children's data rights. Not only do parents and kids lack the knowledge necessary to give unequivocal consent, but inaccurate information also gives them a false sense of security, especially if the game seems harmless and childlike.