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Classic Scam the Scammers? Epic Games Hackers Faked the Hack

epic gaming scam

Hackers stage Epic hack

A group announced earlier this week that they had successfully breached Epic Games and taken 189GB of data, including user information. They are now retracting their statements, claiming that they staged the whole event to deceive real hackers.

The group, which goes by the online handle Mogilevich, claims to have accomplished this by promising to sell potential hackers the technology needed to get access to Epic Games. Naturally, the technology and data they sent on—assuming they sent any—would be worthless if the attack had never occurred. According to Mogilevich, it sold this information to eight customers without demonstrating its ability to breach an organization such as Epic.

Epic gaming scam developments

Only a few days have passed since the "hack" was originally made public. After allegedly stealing "emails, passwords, full names, payment information, source code" from its assault on Epic, Mogilevich appeared to be attempting to ransom the data back to the business.

However, Mogilevich has since altered the narrative entirely. Since it's possible that the gang pulled off a hack and this was all misdirection, we cannot confirm whether or not their account of events is accurate. It does, however, correspond with Epic's statement that there was "zero evidence" of any hacking at all.

A Mogilevich member is said to have said, "You may be wondering why all this, and now I'm going to explain everything you need," on a page that it had previously promised would contain information from the Epic breach. "In reality, we are not a ransomware-as-a-service, but professional fraudsters."

Gang aimed to get new contacts

In explaining its methodology, Mogilevich claims that it staged the operation to make fresh connections for fraud. As per the gang, everything went as planned in this aspect, with aspiring hackers reportedly sending over tens of thousands of dollars.

"We don't think of ourselves as hackers but rather as criminal geniuses, if you can call us that", the message continues. They acknowledge that their goal was to acquire access to new "victims to scam," but ideally, users and employees of Epic Games are not among these victims.

Epic still needs to respond to this revelation.


Epic Games Faces Alleged Ransomware Attack

 


Recently, Epic Games, the renowned publisher of Fortnite, is reportedly under threat from a hacking group named Mogilevich. However, the legitimacy of this ransomware attack is yet to be confirmed. Epic Games has stated that they are actively investigating the situation but have found zero evidence supporting the claims made by Mogilevich.

The hacking group asserts that it has nearly 200GB of sensitive data, including emails, passwords, full names, payment information, and source code. This information is claimed to be up for sale on the dark web, raising concerns about a potential security threat for many individuals. Mogilevich has set a deadline of March 4th for purchasing the data, but as of now, there is no concrete proof that they possess the stated information.

Epic Games, responsible for the popular Fortnite game, holds substantial payment data due to its Games Store and the sheer size of its user base. If the claims by Mogilevich turn out to be true, it could pose a significant risk to user privacy and security.

As of the latest update, Epic Games has not officially commented on the situation. It is crucial for users to stay informed about developments in this case.


Security Measures for Epic Games Account Holders

Taking a proactive approach, it is advisable for all Epic Games account holders to secure their accounts. Regardless of the validity of the alleged attack, changing passwords and enabling two-factor authentication (2FA) is a prudent step towards enhancing account security. Using unique passwords for different online platforms is stressed, as it mitigates risks associated with potential data breaches.


Background on Mogilevich

Mogilevich, identified as a relatively new threat by cybersecurity sources, is reportedly responsible for a limited number of attacks. Prior to the alleged targeting of Epic Games, the group targeted Infiniti USA, a subsidiary of Nissan, just over a week ago. Their tactics involve leveraging dark web platforms to sell stolen data, making it imperative for users to take precautions.

In a Tweet, Mogilevich hinted at a demand for $15,000 and 'proof of funds' to release the purported data, adding an additional layer of complexity to the situation.

The situation with Epic Games and Mogilevich highlights the increasing importance of cybersecurity in the gaming industry. While the hack remains unverified, users are encouraged to stay vigilant, update their passwords, and implement 2FA. The potential impact on users and the gaming community is substantial, emphasising the need for urgent and transparent communication from Epic Games as they navigate this security challenge.

This ongoing situation forces the broader issue of cybersecurity threats faced by prominent entities, and how imperative it is to adopt robust protective measures and user awareness in a world drowning in technology. As more information unfolds, it will be crucial for users to stay informed and take necessary actions to safeguard their online accounts.



Epic Games Wins: Historic Decision Against Google in App Store Antitrust Case

The conflict between tech behemoths Google and Apple and Fortnite creator Epic Games is a ground-breaking antitrust lawsuit that has rocked the app ecosystem. An important turning point in the dispute occurred when a jury decided to support the gaming behemoth over Google after Epic Games had initially challenged the app store duopoly.

The core of the dispute lies in the exorbitant fees imposed by Google and Apple on app developers for in-app purchases. Epic Games argued that these fees, which can go as high as 30%, amount to monopolistic practices, stifling competition and innovation in the digital marketplace. The trial has illuminated the murky waters of app store policies, prompting a reevaluation of the power dynamics between tech behemoths and app developers.

One of the key turning points in the trial was the revelation of internal emails from Google, exposing discussions about the company's fear of losing app developers to rival platforms. These emails provided a rare glimpse into the inner workings of tech giants and fueled Epic Games' claims of anticompetitive behavior.

The verdict marks a significant blow to Google, with the jury finding in favor of Epic Games. The decision has broader implications for the tech industry, raising questions about the monopolistic practices of other app store operators. While Apple has not yet faced a verdict in its case with Epic Games, the outcome against Google sets a precedent that could reverberate across the entire digital ecosystem.

Legal experts speculate that the financial repercussions for Google could be substantial, potentially costing the company billions. The implications extend beyond financial penalties; the trial has ignited a conversation about the need for regulatory intervention to ensure a fair and competitive digital marketplace.

Industry observers and app developers are closely monitoring the fallout from this trial, anticipating potential changes in app store policies and fee structures. The ruling against Google serves as a wake-up call for tech giants, prompting a reassessment of their dominance in the digital economy.

As the legal battle between Epic Games and Google unfolds, the final outcome remains years away. However, this trial has undeniably set in motion a reexamination of the app store landscape, sparking debates about antitrust regulations and the balance of power in the ever-evolving world of digital commerce.

Tim Sweeney, CEO of Epic Games, stated "this is a monumental step in the ongoing fight for fair competition in digital markets and for the basic rights of developers and creators." In the coming years, the legal structure controlling internet firms and app store regulations will probably be shaped by the fallout from this trial.

Apple isn't Happy About the Amount of Mac Malware

 

During testimony defending Apple in a lawsuit with Fortnite developer Epic Games, a top Apple executive said that Mac malware has now surpassed Apple's tolerance level and framed safety as the justification for keeping iPhones locked to the App Store. According to a top Apple executive, this is why Apple must keep iPhone, iPad, and other mobile products behind the App Store's walled garden. 

Craig Federighi, Apple's head of software engineering, told a California court that the existing levels of malware were "unacceptable." "Today, we have a level of malware on the Mac that we don't find acceptable," he stated in response to questions from Apple's lawyers, as ZDNet sister site CNET reports. 

Apple is defending its activities after Epic Games filed a lawsuit in the United States stating because Apple kicked its Fortnight game off the App Store after Epic implemented a direct payment scheme for in-game currency, bypassing Apple's 30% developer fee. Apple, according to Epic, is too restrictive. 

On May 03, the Apple-Epic case began. Phil Schiller, the CEO of the App Store, stated yesterday that the App Store has always prioritized protection and privacy. According to Federighi, 130 different forms of Mac malware have been discovered since May, with one version infecting 300,000 systems. iOS devices can only install applications from Apple's App Store, while Macs can install software from anywhere on the internet. 

Mac malware is already outpacing Windows malware, according to Malwarebytes, a US protection company that offers Mac antivirus. However, the company pointed out that the risks to Macs, which mainly consisted of adware, were not as harmful as malware for Windows. Federighi contrasted the Mac to a car, while iOS was created with children's protection in mind, according to 9to5Mac. 

"The Mac is a car. You can take it off-road if you want and you can drive wherever you want. That's what you wanted to buy. There's a certain level of responsibility required. With iOS, you wanted to buy something where children can operate an iOS device and feel safe doing so. It's really a different product," he stated.

Federighi also said that things would change significantly if Apple allowed iOS users to sideload applications.