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Showing posts with label AI in gaming. Show all posts

Roblox Privacy System Tracks Data Across Hundreds of Systems as Platform Faces Child Safety Concerns

 

Roblox announces new federated central data coordination, but the system also acts as a reminder of the amount of data the company stores about its users and their activity on the platform As the platform boasts more than 132 million daily users, half of which are under the age of 18, Roblox has a large-scale privacy and safety issue. 

At the Black Hat security conference, Roblox engineering manager Hao Zhang and principal privacy software engineer Yiwen Luo spoke about the company’s approach to operational privacy and data deletion. One user request to delete data could trigger over 600 subtasks that need to be tackled by different teams and systems. According to Zhang, the entire system is complex and requires close collaboration between hundreds of systems; one of the biggest challenges was figuring out where exactly the data about the user is stored. 

Luo added that per the privacy policy, Roblox collects and stores most information about the user for as long as the account is active on the platform. The topics range from chat content, audio and video data, device information, and demography, to email and phone number, government ID and selfie for voice chat and other restricted content, payment information, and username, date of birth, and password. Roblox has experienced a 3.5X growth in year-over-year privacy-related user data requests. 

The new federated management system aims to handle such requests in a more efficient system-wide manner across the company’s systems and data platforms, as well as the third-party ones storing user data. Roblox is using artificial intelligence and other technologies to improve moderation, safety, and privacy on its platform. The company’s system, called Sentinel, is designed to detect harmful content and messages using machine learning algorithms. 

Roblox also relies on a combination of human moderation and automated tools to review and filter game catalogs, chat content, and other materials. It implements preventive algorithms and age-estimation solutions as a part of its safety measures. However, the growing use of tracking systems, tools, and the controversy around the age-verification laws in over half of the U.S. states have sparked debates regarding data privacy and potential risks to users’ safety and data privacy. 

The expansion of Roblox’s operations has also led to increased scrutiny from regulators. After the games containing violent and extremist content were leaked, and the lawsuits regarding the company’s alleged role in facilitating predation and grooming were filed, Roblox’s moderation capabilities and safety tools have come under the magnifying glass. The Roblox Sentinel documentation reveals that roughly 1,200 potential child-endangerment reports had been reviewed.

Still, there was no information about how many of those had been confirmed as actual cases. While the new federated security system allows Roblox to have more visibility and control over where the data about its users is stored and how does the company handles data deletion requests, its transparency around the matter is limited by the amount of data the company stores about its users and the extent to which it monitors its platforms.

Nvidia DLSS 5 Sparks Backlash as AI Graphics Divide Gaming Industry

 

Despite fanfare at a Silicon Valley event, Nvidia's latest graphics innovation, DLSS 5, has stirred debate among industry observers. Promoted as a leap toward lifelike visuals in gaming, the system leans heavily on artificial intelligence. Set for release before year-end, it aims to match film-quality rendering once limited to major studios. Reactions remain mixed, even as the tech giant touts breakthrough performance. 

Starting with sharper image synthesis, DLSS 5 expands Nvidia's prior work - especially the 2018 debut of real-time ray tracing - by applying machine learning to render lifelike details: soft shadows, natural skin surfaces, flowing hair, cloth movement. In gameplay previews, games such as Resident Evil Requiem and Hogwarts Legacy displayed clear upgrades in scene fidelity, revealing how deeply this method can reshape virtual worlds. Visual depth emerges differently now, not just brighter but more coherent. 

Still, reactions among gamers and developers differ widely. Though scenery looks sharper to many, figures on screen sometimes seem stiff or too polished. Some worry stylized design might fade if algorithms shape too much of what players see. A few point out that leaning hard into artificial imagery risks blurring one game from another. Imagine stepping into games where details feel alive - Jensen Huang called DLSS 5 exactly that kind of shift. He emphasized sharper visuals without taking flexibility away from those building the experience. 

Support is already growing, with names like Bethesda, Capcom, and Warner Bros. Games on board. Progress often hides in quiet upgrades; this time, it speaks through clarity. Even with support, arguments about AI in games grow sharper by the day. A number of creators have run into trouble after introducing computer-made content, some reworking their plans - or halting them altogether - when players pushed back hard. 

While some remain cautious, figures across the sector see artificial intelligence driving fresh approaches. Advocates suggest systems such as DLSS 5 open doors to deeper experiences, offering creators broader room to explore. Yet perspectives differ even within tech circles embracing change. What we’re seeing with DLSS 5 isn’t just about one technology - it mirrors broader changes taking place across game development. 

As artificial intelligence reshapes what’s possible, limits are being stretched in unexpected ways. Still, alongside progress comes debate: how much should machines shape creative choices? Behind the scenes, tension grows between efficiency driven by algorithms and the human touch behind visual design.

Google’s Project Genie Signals a Major Shift for the Gaming Industry

 

Google has sent a strong signal to the video game sector with the launch of Project Genie, an experimental AI world-model that can create explorable 3D environments using simple text or image prompts.

Although Google’s Genie AI has been known since 2024, its integration into Project Genie marks a significant step forward. The prototype is now accessible to Google AI Ultra subscribers in the US and represents one of Google’s most ambitious AI experiments to date.

Project Genie is being introduced through Google Labs, allowing users to generate short, interactive environments that can be explored in real time. Built on DeepMind’s Genie 3 world-model research, the system lets users move through AI-generated spaces, tweak prompts, and instantly regenerate variations. However, it is not positioned as a full-scale game engine or production-ready development tool.

Demonstrations on the Project Genie website showcase a variety of scenarios, including a cat roaming a living room from atop a Roomba, a vehicle traversing the surface of a rocky moon, and a wingsuit flyer gliding down a mountain. These environments remain navigable in real time, and while the worlds are generated dynamically as characters move, consistency is maintained. Revisiting areas does not create new terrain, and any changes made by an agent persist as long as the system retains sufficient memory.

"Genie 3 environments are … 'auto-regressive' – created frame by frame based on the world description and user actions," Google explains on Genie's website. "The environments remain largely consistent for several minutes, with memory recalling changes from specific interactions for up to a minute."

Despite these capabilities, time constraints remain a challenge.

"The model can support a few minutes of continuous interaction, rather than extended hours," Google said, adding elsewhere that content generation is currently capped at 60 seconds. A Google spokesperson told The Register that Genie can render environments beyond that limit, but the company "found 60 seconds provides a high quality and consistent world, and it gives people enough time to explore and experience the environment."

Google stated that world consistency lasts throughout an entire session, though it remains unclear whether session durations will be expanded in the future. Beyond time limits, the system has other restrictions.

Agents in Genie’s environments are currently limited in the actions they can perform, and interactions between multiple agents are unreliable. The model struggles with readable text, lacks accurate real-world simulation, and can suffer from lag or delayed responses. Google also acknowledged that some previously announced features are missing.

In addition, "A few of the Genie 3 model capabilities we announced in August, such as promptable events that change the world as you explore it, are not yet included in this prototype," Google added.

"A world model simulates the dynamics of an environment, predicting how they evolve and how actions affect them," the company said of Genie. "While Google DeepMind has a history of agents for specific environments like Chess or Go, building AGI requires systems that navigate the diversity of the real world."

Game Developers Face an Uncertain Future

Beyond AGI research, Google also sees potential applications for Genie within the gaming industry—an area already under strain. While Google emphasized that Genie "is not a game engine and can’t create a full game experience," a spokesperson told The Register, "we are excited to see the potential to augment the creative process, enhancing ideation, and speeding up prototyping."

Industry data suggests this innovation arrives at a difficult time. A recent Informa Game Developers Conference report found that 33 percent of US game developers and 28 percent globally experienced at least one layoff over the past two years. Half of respondents said their employer had conducted layoffs within the last year.

Concerns about AI’s role are growing. According to the same survey, 52 percent of industry professionals believe AI is negatively affecting the games sector—up sharply from 30 percent last year and 18 percent the year before. The most critical views came from professionals working in visual and technical art, narrative design, programming, and game design.

One machine learning operations employee summed up those fears bluntly.

"We are intentionally working on a platform that will put all game devs out of work and allow kids to prompt and direct their own content," the GDC study quotes the respondent as saying.

While Project Genie still has clear technical limitations, the rapid pace of AI development suggests those gaps may not last long—raising difficult questions about the future of game development.